Conference on Computational Intelligence and Games (CIG2018)
The Computational Intelligence and Games (CIG) conference series brings together leading researchers and practitioners from academia and industry, to discuss recent advances and explore future directions in this field. The annual IEEE Conference on Computational Intelligence and Games (IEEE CIG) is one of the premier international conferences in this exciting and expanding field.
- Machine-learning in games
- Adversarial search
- Player/opponent modeling
- AI in education
- Emotion recognition in game-play
- CI/AI-based game design
- Affective modeling
- Player experience
- Procedural content generation
- Game generation
- Intelligent interactive narrative
- Character development and narrative
- CI/AI for virtual cinematography
- Multi-agent and multi-strategy learning
- Applications of game theory
- General game playing
- Serious games
Computer games offer not only a killer application for computational intelligence (CI), machine learning and search, but also provide a compelling domain in which problem solving and decision making meet artifact creation, to provide highly immersive, complex and rich interaction experiences.
Additionally, CI methods promise to have a huge impact on game technology and development, assisting designers and developers, and enabling new types of games.
Call for papers
- Abstract submission deadline: March 1st, 2018
- Full paper submission deadline: March 15th, 2018
- Deadline for competition papers, Vision papers, short papers and demos: May 15th, 2018
Call for competition
The CIG 2018 Organising Committee invites proposals for new competitions. Proposals are due by January 15, 2018, and will be reviewed based on their relevance to the CIG community. The competitions involve well-known games, defining a set of rules and objectives for determining the score of each player.
Call for tutorials
Run a tutorial in CIG18, share your expertise and influence future research directions. Tutorials can be on any topic in the scope of the conference and the format may be negotiated through the Tutorial Chair. Tutorials are expected to run for 1.5 hours, but longer times will be considered.