EDLAB Education Innovation Project

VR-enhanced PBL

Together with the VR/AR expertise centre DEXlab (SBE), EDLAB has started a project about ‘VR-enhanced PBL’ in the academic year 2022-2023. The aim of this project is to see how far VR can enrich PBL learning formats and strengthen PBL learning principles of‘ constructive’, ‘contextual’, ‘collaborative’ and ‘self-directed learning’.

The main goals of the project consist in:

  • Developing theoretical and empirical related foundations for VR-enhanced education and a UM-wide vision of VR-enhanced PBL.
  • Building on UM’s current VR-enhanced learning initiatives across faculties, to create an interconnected and self-supporting network of digital laboratories.
  • Leveraging the commonalities and differences of VR uses among the different faculties to develop synergies and learnings that can benefit the Maastricht University teaching and learning community, from students to teachers.
  • Fostering usability of VR, by sharing insights gathered, guidelines and best practices across multiple disciplines.

To create an equal level playing field and stimulate VR-enhanced learning, EDLAB has provided 15 VR glasses to faculties that did not own any before.

Read the project proposal on UMployee.