Extended Reality in practice at Maastricht University
Extended Reality (XR) at Maastricht University is not experimental technology for its own sake. It is purposefully integrated into Problem-Based Learning (PBL) to enhance student engagement, contextual understanding, and professional skill development.
Below are examples of how XR is already being used across faculties.
VR-enhanced PBL project
The VR-enhanced PBL project, produced by EDLAB and DEXLab in April 2024, explores the benefits of integrating VR technology into PBL classrooms and presents a comprehensive framework for implementation.
To explore this question, the VR-enhanced PBL project tested a range of XR applications across faculties. From presentation skills training to immersive case studies, these pilots offered insight into what works, what needs improvement, and how XR might complement existing educational approaches.
Read the report