You are starting your MSc at the School of Business and Economics in September 2024 and have questions about the next steps? You will be new in Maastricht or the Netherlands and want to get to know your future classmates? This event is for you!

First MSc onboarding session for SBE admitted students
- Information activity
- study information
You are starting your MSc at the School of Business and Economics in September 2024 and have questions about the next steps? You will be new in Maastricht or the Netherlands and want to get to know your future classmates? This event is for you!

GENIUS-lab: Using Artificial Intelligence to Help Humans
How can artificial intelligence help experts with their work?

Universities take measures for good balance in internationalisation
- Corporate
- UM news
Dutch universities have jointly announced measures to manage the intake of international students and enhance Dutch languag


The PLANT is a collaborative space that encourages playful exploration and innovative ideas to help faculty researchers, educators and students reach their full potential. It fosters a vibrant community focusing on integrating cutting-edge technologies like artificial intelligence, digital storytelling, data engineering, extended reality, and 3D visualisation.
What significance does a name hold? Certainly, an abundance of greenery is integral to the essence of the PLANT. It provides a well-equipped, inviting environment that supports research and teaching. The Field, our flexible seminar and tutorial space, serves as a collaborative area where students and staff come together to brainstorm, exchange ideas, learn and grow.
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The PLANT is experimenting with Extended Reality (XR) technologies, exploring the reality-virtuality spectrum for unique information experiences. Using Virtual Reality, we study sensory experiences in cultural heritage and academic skills. Augmented Reality enhances classroom assignments with digital overlays. Future endeavours involve virtual avatars and holograms in new courses.
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3D scanning transforms physical objects into digital replicas, preserving and analysing cultural artefacts without physical handling constraints. This technology enhances studies in archaeology, heritage, and design by bridging tangible and virtual worlds. It enables immersive experiences and innovative educational content, enriching the digital research and teaching landscape at FASoS.
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The PLANT embraces the transformative power of 3D printing. This technology serves as a cornerstone for creative exploration and prototyping, offering staff and students the tools to bring their digital models into the physical world. Through 3D printing, ideas are made tangible, allowing for hands-on interaction and further innovation. At The PLANT we are dedicated to exploring the full circle of innovation: from the physical to the digital and back to the physical.
Within our collaborative workspace and project meeting zone, known as the Greenhouse, we cultivate innovative interdisciplinary research. This involves group-based, technology-focused research and teaching that yields diverse and unconventional outcomes, including audio-visual creations, such as podcasts.
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The PLANT is a dynamic playground fostering digital confidence and technological competence. It encourages experimentation, providing a space for innovative ideas in education and research. The goal is to create a culture of playfulness and experimentation, driving a shift towards a vibrant community of digital practitioners.
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Embracing the ethos of critical making and design thinking, The PLANT addresses the specific needs within the humanities and social sciences and contributes to the digitalisation strategy at UM.
All photos: Arjen Schmitz
Text: Sanne Handels