Extended Reality (XR) at Maastricht University
Step into the future of education where virtual worlds enhance real learning
Extended Reality (XR) is revolutionising how we teach and learn at Maastricht University. Imagine practising complex medical procedures in a risk-free environment, exploring historical sites without leaving campus, or collaborating with international peers in shared virtual spaces. These aren't future possibilities: they're happening now at UM.
By integrating these immersive technologies with our acclaimed Problem-Based Learning (PBL) approach, we're creating educational experiences that aren't just innovative: they're transformative. Our initiatives ensure that these powerful tools align perfectly with our core learning principles: Contextual, Collaborative, Constructive, and Self-directed (CCCS).
This work is an integral part of Maastricht University's strategic programme, reflecting our commitment to educational innovation and preparing students for an increasingly digital future.
VR-Enhanced PBL project report
Maastricht University has published the VR-Enhanced PBL project report and implementation guidelines. This document, produced by EDLAB and DEXLab in April 2024, explores the benefits of integrating VR technology into PBL classrooms and presents a comprehensive framework for implementation across faculties.
The report shows how VR enhances the PBL experience with fresh, engaging approaches to learning and includes a practical guide for teaching staff covering both didactic and technical aspects.

What is XR and how it can enhance your education
Extended Reality (XR) lets you immerse yourself in a virtual world where you can recreate realistic scenarios. This technology is highly promising for education. There is a difference between:
- Augmented reality or AR: an interactive experience that enhances the real world with computer-generated perceptual information
- Mixed reality or MR: which overlays the real world with digital elements, and the physical and digital objects co-exist and react to each other in real time
- Virtual reality or VR: a computer-generated environment with scenes and objects that appear to be real, making the user feel they are immersed in their surroundings.
In the VR-enhanced PBL project, UM explored what is needed to develop and provide the best possible education with VR closely fitting our education. We do this in coordination with and on behalf of vocational education training schools, universities of applied sciences, and research universities. In this way, we can work together to ensure the accessibility and future of XR in education.
VR-enhanced PBL project
The VR-enhanced PBL project explores the benefits of integrating VR technology into PBL classrooms.
Based on pilot projects across various UM faculties, the report presents a comprehensive framework for implementation. It also explores specific activities, such as using VR apps for presentation skills training and 360-degree videos.

UM XR network
The VR-enhanced PBL project led to the establishment of the UM XR network, connecting UM tech labs and VR specialists. DEXLab chairs the first year of the VR network that officially kicked off in June 2024.
The network is open to all UM staff and students who are interested in exploring the possibilities of XR.
Overview of best practices (within and outside UM)
Want to implement XR in your teaching but not sure where to start? Here are five key considerations based on our research:
1. Align XR activities with learning outcomes
2. Use XR as a complementary tool, not a replacement
3. Choose between active and passive XR experiences
4. Make XR accessible for self-directed learning
5. Consider ethical and privacy implications

Resources and support for XR at Maastricht University
Extended Reality (XR) is gradually finding its place in education at Maastricht University. With VR headsets available at all faculties, students and staff can explore immersive tools for learning, teaching and research. This section highlights UM spaces and initiatives that support XR use and development.

Exploring XR in education: lessons from practice
How can Extended Reality (XR) support learning and teaching at Maastricht University? To explore this question, the VR-enhanced PBL project tested a range of XR applications across faculties. From presentation skills training to immersive case studies, these pilots offered insight into what works, what needs improvement, and how XR might complement existing educational approaches.

Workshops and events
- 25-27 June 2025: XR-Metaverse Conference (XRM 2025) hosted by SBE
- 2 July 2025: National XR-day (Npuls, Rotterdam)
- 9-11 July2025: ICVR25 Wageningen