Tom Pepels (T.H.J.)
Key publicaties
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Pepels, T., & Winands, M. H. M. (2024). Ancestor-Based α-β Bounds for Monte-Carlo Tree Search. In 2024 IEEE Conference on Games (CoG) (pp. 1-4). IEEE. https://doi.org/10.1109/CoG60054.2024.10645672Meer informative over deze publicatie
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Pepels, T., Winands, M. H. M., & Lanctot, M. (2014). Real-Time Monte Carlo Tree Search in Ms Pac-Man. IEEE Transactions on Computational Intelligence and AI in Games, 6(3), 245-257. https://doi.org/10.1109/TCIAIG.2013.2291577Meer informative over deze publicatie
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Pepels, T., Tak, M. J. W., Lanctot, M., & Winands, M. H. M. (2014). Quality-based Rewards for Monte-Carlo Tree Search Simulations. In Proceedings of the Twenty-first European Conference on Artificial Intelligence (pp. 705-710). IOS Press. https://doi.org/10.3233/978-1-61499-419-0-705Meer informative over deze publicatie
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Lanctot, M., Winands, M. H. M., Pepels, T., & Sturtevant, N. R. (2014). Monte carlo tree search with heuristic evaluations using implicit minimax backups. In IEEE Conference on Computatonal Intelligence and Games, CIG (pp. 341-348). IEEE Computer Society. https://doi.org/10.1109/CIG.2014.6932903Meer informative over deze publicatie