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Wenz, K. (2021). Death and Resurrection. In M. J. P. Wolf (Ed.), Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming (2nd ed., Vol. 1, pp. 243-245). Bloomsbury Publishing.
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Wenz, K. (2021). Claiming Authorship? Machinima Production and the Streaming Practices of Gamers. In C. Heibach, A. Krewani, & I. Schütze (Eds.), Constructions of Media Authorship: Investigating Aesthetic Practices from Early Modernity to the Digital Age (pp. 215-228). De Gruyter. https://doi.org/10.1515/9783110679632-014
Wenz, K., & Taylor, TL. (2020). Esports and Live Streaming: In conversation with TL Taylor. Digital Culture & Society, 5(2), 161-168. https://doi.org/10.14361/dcs-2019-0211
Abend, P., Fizek, S., Fuchs, M., & Wenz, K. (2020). Introduction: The boundaries of play. Digital Culture & Society, 5(2), 5-12. https://doi.org/10.14361/dcs-2019-0202
Wenz, K. (2019). Death and death rituals in digital games. In M. Hoondert, & S. van der Beek (Eds.), Ritual in a digital society : Netherlands Study in Ritual and Liturgy (Vol. 21, pp. 95-108). Centre for Religion and Heritage.