M.J.B. Stephenson
My research interests centre predominantly around the use of Artificial Intelligence and Data Science techniques applied to games. This includes research that uses AI techniques to help play, create and analyse games; but also how we can utilise games as a testbed for developing solutions to real-world problems.
I am currently working as the primary data analyst for the Digital Ludeme Project, which aims to improve our understanding of traditional games using modern AI techniques. This project can be summarised as a computational study of different games throughout recorded history, hoping to chart their historical evolution and explore their role in the development of human culture.
My PhD research focussed on implementing various AI techniques for physics-based video games and simulations. This involved developing intelligent agents that can reason and interact within a physical environment, as well as generating content that satisfies the physical limitations of such environments.
I have also conducted research into many other fields of AI, including topics such as procedural content generation, data mining, general AI, portfolio agents, computational complexity and computer vision.