Cameron Browne (C.B.)
Research interests include game AI, Monte Carlo tree search, automated game and puzzle design, computer graphics and various topics in recreational mathematics. Current research project the Digital Ludeme Project, funded by the ERC for €2m, to apply modern AI techniques to the analysis of ancient games and establish the new research field of Digital Archaeoludology.
Expertises
Game AI: playing, analysis, design
Monte Carlo tree search
Automated game and puzzle design
Evolutionary game design
Connection games
Mathematics of games and puzzles
Computer graphics/art
Celtic knotwork
Career history
2018-: Associate Professor, Maastricht University, The Netherlands.
2017: Research Scientist, RIKEN Institute, Advanced Intelligence Project (AIP), Tokyo.
2014-6: Vice-Chancellor's Senior Research Fellow, QUT, Brisbane.
2013: Research Fellow, Goldsmiths College, London.
2010-3: Research Fellow, Computational Creativity Group, Imperial College, London.
2010: Research Assistant, AI & Games Network, Imperial College, London.
2009: Research Associate, Imperial College, London, and University of Edinburgh.
2003-8: Developer, SWiSHzone.com, Sydney: SwishMax, the second most popular Flash editor.
2000-3: Senior Software Engineer, Canon Research Australia (CISRA), Sydney.
1999: Software Engineer, Microsoft, Seattle: Windows 2000, GDI+ fonts for the NT Team.
1997-8: Software Engineer, Canon Research Australia (CISRA), Sydney. Inventor of the Year for 1998 (40 granted patents).
1996: Visiting Researcher, International Computer Science Institute (ICSI), Berkeley, USA.
1995: Tutor, Faculty of Information Technology, QUT, Brisbane.
1994: Tutor, Department of Computing, La Trobe University, Melbourne.