The aim of this course is twofold: It is an extension of the first-year
microeconomics course to topics such as game theory, industrial
organization, information economics and auctions, while at the same time
it introduces the students into the information society.
The suggested requirement for the course is to have a solid background
in microeconomics at the level of the first-year course offered by our
department. However, since the aim of the course is to develop both
analytical and modeling skills, it is also recommended that the students
have prior knowledge of basic calculus and probability theory, which
roughly speaking corresponds to a minimum level of familiarity with the
topics covered in Chapters 25 and 26 from Dutta (1999).
Though the course is demanding, it is structured in a way such that a
student can be successful by regularly attending the lectures and the
tutorials. A rough estimate of the minimum self-study time needed to
pass the course is about 12 hours a week.
Goals
• To provide students with an understanding of the impact of
information on the economy and society.
Instruction language
EN
Prerequisites
SSC1002 Economics and Business.
Recommended
SSC1026 Quantitative methods.
Recommended literature
• Shapiro, C., & Hal R. V. (1999). Information Rules: A Strategic
Guide to the Network Economy. Harvard Business School Press.
• Dutta, P.K. (1999). Strategies and games: Theory and pracice, MIT
Press.